Petro Loik

I am a 3D character artist. I focus on creatures and characters, organic and hard surfaces, from concept to high poly and low poly baking, from UV markup and texturing.

I'm a beginner rigger/skinner/animator. I have experience in lighting and rendering.

Software

  • Maya
  • ZBrush
  • Marvelous Designer
  • Substance 3D Painter
  • Photoshop
  • Marmoset Toolbag
  • 3DCoat
  • Unreal Engine
  • Unity

Skills

  • 3D Modeling
  • Digital Sculpting
  • 3d texturing
  • Creature Modeling
  • Character Modeling
  • Environment Modeling
  • Creature Design
  • 3D Animation
  • Rigging
  • Rendering
  • Lighting